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2014-06-05

Escape the Ship of Doom Walkthrough

Here is the walkthrough solution to help you solve the point-and-click room escape game: Escape the Ship of Doom.  If you are stuck, then this guide will help you.  You can play the game here.  If you need more assistance or detailed explanations, then please comment below.   This is the 3rd escape game in the series.

After the animation you start on the ship with a note:

"Welcome back my most uncooperative subject.  As you may have realized by now there is simply no point in trying to escape.  You've folled me twice now but this time I have ensured that you will not escape.  If you haven't noticed by now, you're locked away in my very own sea fortress.  The only thing that awaits you outside these walls is certain doom and the bottomless ocean.  Please make yourself at home as we're on our way to a favorite vacation spot of mine.  Bon Voyage!"



Take the flippers.  Put them on.
Move the painting to reveal you are going west.

go left.

go left again.

Take the sextant on the desk.
Take the diary from the middle drawer on the left.

go left


go left

Take the bottle opener from the wall.
Lift the mattress and take the screwdriver.

Go right
Open the box using the screwdriver

Take the bottle with the cork
Open the bottle with the bottle opener to get the cork.
Stick the cork in the leak.

Go left and left again

Put the correct weights on the left, then pull the lever.  It will tell you if it is too heavy or not heavy enough.

Take the fishing rod and pants.
Put on the pants.
Use the fishing rod to get the crank.

Go left, left, left.

Put the crank in to lower the crate.

Read the diary.  Notice the words North, East, West, South is in bold.

Go back to the start screen and turn the compass to  North, East, West, then South to open.

Take the key.

Go left to the crate and open.

Take the cutting torch.

Look at the sextant.
Notice the signs of the zodiac on it.

Look at the ceiling to get the numbers for each sign.

Mine: 417 958

Enter this code on the gas cutter to get the flame going

Go to the cannon.

Use the cutter to open up the wall.
You will climb out and swim to the island...


Well done on a great escape!

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